News & Events - 2017

TerraSim® at I/ITSEC 2017
November 21, 2017

At I/ITSEC 2017, Nov. 27 to Dec. 1 in Orlando, Florida, TerraSim will be co-located with Bohemia Interactive Simulations at booth #2235. We will preview TerraTools 5.5, the latest version of our industry leading virtual terrain generation software. Read more...

TerraSim® at Australasian Simulation Congress 2017
July 31, 2017

TerraSim will be exhibiting at the Australasian Simulation Congress (ASC), held in Sydney, Australia, on August 28-31. Visit us at booth #45 to see the latest technology in virtual terrain generation. Read more...

TerraSim® at IMAGE 2017
June 19, 2017

TerraSim will be exhibiting at IMAGE 2017, a nonprofit association for the advancement of visual simulation, related technologies, and their applications. Visit us there at Bohemia Interactive Simulation's booth to see the latest virtual terrain generation technology and TerraSim product demonstrations. Read more...

TerraSim® Release TerraTools® 5.4 and Cloud Distributed Processing
May 25, 2017

TerraSim announced today the release of TerraTools 5.4, the latest version of its industry leading virtual terrain generation software. TerraTools 5.4 continues our commitment to a semi-annual release cycle and contains a variety of new features, enhancements, maintenance updates, and bug fixes. Read more...

TerraSim® Demonstrates New Technology at ITEC 2017
May 8, 2017

At ITEC 2017, TerraSim will preview TerraTools 5.4, the upcoming version of our industry leading virtual terrain generation software and the latest enhancements to the Batch Mode Manager and Distributed Processing plug-ins. Read more...

TerraSim® Offers TerraTools VBS Bundle
April 17, 2017

TerraSim is pleased to offer a new terrain generation software bundle specially designed for VBS users. The TerraTools VBS Bundle includes a single copy of TerraTools Core along with: (1) the VBS Export plug-in to enable VBS terrain generation and export; (2) Batch Mode Manager plug-in to automate and manage large, multimap terrain builds; and (3) one instance of the Distributed Processing plug-in to accelerate terrain production. Read more...

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